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Theme Park Battle Royale: Game Design Doc

A Battle Royale game set in a Theme Park world focused on Cannon Launching, where every player is a different size.

Core loop

Drop in, loot, survive the shrinking zone using cannon launching, and earn XP and cosmetics whether you win or not.

Monetization plan (suggested prices)

Retention hook

Limited-time modes on weekends, plus server-wide goals that everyone works on together.

Scope

Team project. Big enough that a small team, or a few months solo, is realistic. Cut hard to ship a first version.