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Wizard Academy Battle Royale: Game Design Doc

A Battle Royale game set in a Wizard Academy world focused on Grappling Hooks, but you control two characters at once.

Core loop

Drop in, loot, survive the shrinking zone using grappling hooks, and earn XP and cosmetics whether you win or not.

Monetization plan (suggested prices)

Retention hook

Seasonal battle pass with free and paid tracks, plus server-wide goals that everyone works on together.

Scope

Team project. Big enough that a small team, or a few months solo, is realistic. Cut hard to ship a first version. Why: the twist ("but you control two characters at once") is technically tricky.