An Escape Room game set in a Bug World world focused on Building, but you can rewind time once per round.
- Escape Room
- Bug World
- Building
- Hint Tokens
- Room Unlock Bundle
- Lockpick Skin Pack
- Building Master Badge
Monetization works best when it's designed into the idea from day one, not bolted on after launch. The games that earn steadily give players something worth paying for that doesn't ruin the game for everyone else: a time saver, more capacity, a cosmetic that shows off, or a private space for friends.
Every idea below comes with a monetization plan split into Game Passes (one-time purchases) and Developer Products (repeatable purchases) with suggested Robux prices. Roll ideas across any genre, then plug the prices into the free Robux calculator to see what you'd keep after Roblox's 30% fee and what it's worth through DevEx.
Roll an idea with built-in purchase moments: collecting, boosts, upgrades, and cosmetics, each with suggested Robux prices.
Ready to roll the dice?
An Escape Room game set in a Bug World world focused on Building, but you can rewind time once per round.
A Party game set in a Pirate Cove world focused on Card Collecting, but the camera is top-down.
A Survival game set in a Fairy Forest world focused on Trading, but your pet makes all the decisions.
A Puzzle game set in an Arctic Tundra world focused on Gardening, but you bounce instead of walk.
An RPG game set in a Ninja Dojo world focused on Fossil Digging, but it's all inside a video game console.
An Obby game set in a Farm world focused on Vehicle Customization, but you can only see in black and white.
A Puzzle game set in a Dinosaur Island world focused on Building, where the leader of the server sets the rules.
A Party game set in a Mushroom Kingdom world focused on Potion Brewing, but you can only see in black and white.
A Tower Defense game set in a Pizza Planet world focused on Monster Taming, but gravity is inverted.
A Roleplay game set in a Candy Land world focused on Vehicle Customization, but you can only move when the lights are off.
An FPS game set in a Coral Reef world focused on Gardening, but you can only move when the lights are off.
A Battle Royale game set in a Bakery world focused on Fishing, where pets give you superpowers.
Game Passes (one-time purchases), Developer Products (repeatable purchases), Premium Payouts based on time Premium members spend in your game, private servers, Paid Access, and in-game subscriptions. Most games start with passes and products.
70% of Game Pass and Developer Product sales become Earned Robux for you; Roblox keeps 30%. The free Robux calculator on this site shows the math for your own price list.
Multipliers like 2x Cash, automation like Auto Collect, extra inventory or pet slots, VIP areas, and cosmetic packs like trails or auras. Every idea from the generator lists passes that fit that specific game.
Sell time, convenience, capacity, and style instead of power over other players. Our guide on monetizing without pay-to-win walks through examples by genre.