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How to Make Your First Obby in Roblox Studio (Beginner Guide)

Build a working Roblox obby step by step: platforms, kill bricks, checkpoints, and a finish line, with copy-ready Luau scripts and testing tips.

By Nick Castro · · 5 min read

An obby (short for obstacle course) is the best first game to make in Roblox Studio. You only need a few kinds of parts, the scripts are short, and you can play it with friends the same day you start. By the end of this guide you'll have a real obby with jumps, a lava brick, checkpoints, and a finish line.

You don't need to know how to code. We'll copy two tiny scripts and explain every line.

What you need

  • Roblox Studio, the free app for making Roblox games. Download it from the Roblox Creator Hub.
  • A Roblox account (ask a parent if you need help making one).
  • About an hour for your first few stages.

Step 1: Start a new place

Open Studio and pick the Baseplate template. You'll see a big grey floor and a SpawnLocation, the pad where players appear.

Right away, save your work with File > Save to Roblox. Give it a name like "My First Obby". Saving to Roblox means your game is stored online, so you won't lose it if your computer crashes.

Make sure two windows are open: Explorer (a list of everything in your game) and Properties (the settings of whatever you selected). If you can't see them, turn them on from the View menu.

Step 2: Build your first platforms

Click the Part button (it's on the Home tab, and also on the Model tab). A block appears in front of the camera. Now use the tools at the top:

  • Move to drag it around.
  • Scale to stretch it.
  • Rotate to tilt it.

Make a row of five platforms with gaps between them. Start easy. A normal Roblox character can jump about 7 studs high and clear a gap of around 8 studs, so keep your first gaps short (4 to 6 studs).

Very important: select each platform and tick Anchored in Properties. Anchored parts stay frozen in the air. If you forget, your platforms will fall the moment you press Play.

Step 3: Make a lava kill brick

Kill bricks are the classic obby danger. Touch one and you go back to your last checkpoint.

  1. Add a new part and place it between two platforms or under a jump.
  2. In Properties, set Color to bright red or orange, and Material to Neon so it glows.
  3. Tick Anchored.
  4. In Explorer, hover over the part, click the + button, and choose Script.
  5. Delete the sample line and paste this:
local brick = script.Parent

brick.Touched:Connect(function(hit)
	local character = hit.Parent
	if not character then
		return
	end
	local humanoid = character:FindFirstChildOfClass("Humanoid")
	if humanoid then
		humanoid.Health = 0
	end
end)

Here's what it does. script.Parent is the part the script lives in. Touched runs our code whenever something bumps the brick. If the thing that touched it belongs to a character with a Humanoid (every player has one), we set its health to zero, and the player respawns.

Duplicate the brick (the script copies with it) and sprinkle lava around your course.

Step 4: Add checkpoints

Without checkpoints, players restart from the very beginning every time they fall. That gets frustrating fast, especially for younger players. The easiest kind of checkpoint is a SpawnLocation, the same pad players start on.

  1. In Explorer, right-click Workspace, choose Insert Object, and add a Folder. Name it Checkpoints.
  2. Drag your starting SpawnLocation into the folder and rename it 1.
  3. Add more SpawnLocations along the course (find them with Insert Object) and name them 2, 3, 4 in order. Keep them all inside the Checkpoints folder.

Next you need a script that remembers each player's stage and respawns them at the right pad. Every obby idea on this site comes with a Build it in Studio plan that has a ready-made checkpoint script plus a leaderboard that shows each player's stage. Open any idea, like this Candy Land obby, press Build it in Studio, and copy the scripts into ServerScriptService.

Step 5: Add one moving obstacle

Moving obstacles make an obby feel alive. A spinning bar is a great first one. Make a long thin part, anchor it, add a Script, and paste:

local RunService = game:GetService("RunService")

local spinner = script.Parent
local DEGREES_PER_SECOND = 90

RunService.Heartbeat:Connect(function(deltaTime)
	spinner.CFrame *= CFrame.Angles(0, math.rad(DEGREES_PER_SECOND * deltaTime), 0)
end)

Heartbeat runs every frame. deltaTime is how long the last frame took, so the bar spins at the same speed on fast and slow computers. Want a deadly spinner? Paste the kill brick script into the same part.

Step 6: Build a finish line

Your last stage deserves something special: a big glowing pad, a trophy, or a confetti cannon. Place a final SpawnLocation as the last checkpoint so players who finish can rest there, and decorate it so it's obvious they won.

Step 7: Playtest like a pro

Press Play (or F5) to test. Walk the whole course yourself and watch for these common problems:

  • Platforms falling? You forgot to anchor them.
  • A jump feels impossible? Make the gap smaller or the platform wider.
  • Respawning at the start? Check that your checkpoints are named with numbers in order and are inside the Checkpoints folder.

Then ask a friend or family member to play without any help. Watch where they fall the most. That's where your obby needs another checkpoint or an easier jump.

Step 8: Give your obby a theme

The best obbies aren't just random parts. They have a world. A Candy Land obby could use pink platforms and chocolate-river lava. A haunted obby could use dark fog and flickering lights. Pick colors and materials that match, and add one twist, like "the floor changes color" or "gravity is low".

Stuck on a theme? Roll one on the obby idea generator. Lock Obby and reroll the setting until something clicks.

Step 9: Publish and share

When you're ready, use File > Publish to Roblox. In the game settings you can choose whether the game is private or public. Start private and invite friends, then go public when it's ready. Ask a parent before you change privacy settings or set up anything that sells items.

What to learn next

Once your obby works, you know the basics behind almost every Roblox game: parts, anchoring, properties, and short scripts. Next, try a tycoon or a simulator. Or test your skills with this week's build challenge.

Happy building!